Victoria Goldsmith
Victoria Goldsmith
| 3D Artist | @ Sony London Studio |
London, United Kingdom

Hi, I'm Victoria Goldsmith a 3D Artist currently working at Sony London Studio.

I am an experienced artist, with a mixture of 2d&3d skills, abstract thinking and management experience. Working previously as a 3D Artist at Improbable, 3D Artist at Vertex Modelling and as a 2D artist at a small Indy company, alongside completing a variety of freelance projects.

I find inspiration from lots of different things , traveling, art museums, documentaries, games and everyday life. In my spare time I like to write stories or build imaginary worlds with narrative.

Skills

3D ModelingTexturingIllustration

Software proficiency

Photoshop
Photoshop
Maya
Maya
Flash
Flash
Substance Painter
Substance Painter
Modo
Modo
Illustrator
Illustrator
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
InDesign
InDesign
Mudbox
Mudbox
Premiere
Premiere

Productions

  • Diner life
    • Mobile Game
      Diner Life
    • Year
      2014
    • Role
      2D Artist
    • Company
      PlayDemand
  • Bubble raider
    • Mobile Game
      Bubble Raider
    • Year
      2014
    • Role
      2D Artist
    • Company
      PlayDemand

Experience

  • 3D Artist/ Outsource Artist at Sony Entertainment Europe
    London, United Kingdom
    May 2017 - Present

    •Working on the upcoming title 'Blood & Truth' VR game

    •3D Modelling & Prop creation for in game assets

    •Texturing & UV mapping

    •Maintain a working knowledge of the current outsourcing market, its trends and processes

    • Prepare detailed documentation, art asset production, procedures, and engine requirements to support the external partners

    •Mentoring and guiding the internal outsource team to maintain quality levels and build upon

    •Making sure all assets are VR ready

  • 3D Artist at Improbable
    London, United Kingdom
    February 2017 - April 2017

    • 3D modeled assets from concept art

    • UV Mapping & texturing

    • Integrated all 3D assets into Unreal for GDC demo 'Dusk'

    • Worked with the overseas company ‘Klang’ to determine modeling requirements and specification

  • 3D Artist at Vetrex Modelling
    London, United Kingdom
    April 2016 - January 2017

    • Hard surface modelling

    • UV mapping/texturing

    • Managing Outsource Team

  • 2D/3D Artist at Freelance 'Lowpolyfish'
    United Kingdom
    January 2015 - March 2017

    CLIENTS

    Blue canary films, 2nd Sum Studios, image Publishing, 3D Artist, Yorkshire

    Playhouse, Ribble Valley Live, SamQior Studios,Copper

    Productions, Freemavens, Storm the Castle, Miles to go Clothing,

    Tech Meetups and Edit 19

    OUTCOMES

    Editorial Magazines, innovative tutorials, set dressing, 3d assets,band merchdise and other bespoke artwork

    BLUE CANARY FILMS

    • Set dressing

    • 3D modeller

    2ND SUM STUDIOS

    (Seattle based Game Company)

    • Created lowpoly assets for the game ‘Tiny Graveyard’

    • Hand painted textures for the models

    • Created concepts for the game

    • Responsible for the promotion

  • 2D Junior Artist at PlayDemand Ltd
    Manchester, United Kingdom
    February 2014 - July 2014

    (Manchester social & mobile game publisher)

    DINER LIFE AND BUBBLE RAIDER GAME

    • Worked closely with the lead Artist to create a high standard of game art.

    • Used Adobe Flash to create Vectors for Bubble Raider’ and ‘Diner Life.

    • Artwork consisted of backdrops, furniture and other in-game assets.

    • Created Isometric furniture, backgrounds & assets for ‘Diner life’

    • Promoted ‘Diner Life’ and ‘Bubble Raider’ with splash screens and promotional banners

    • Game designed questing’s for the next ‘Diner Life’ build